Hey this is the frist in a trilogy of Halloween inspired RPs I have come up with
You and a team of gems have decided to explore a haunted mysterious ever changing Mansion built on the hill at the base of a gembone graveyard, you get trapped in there and have to survive until dawn.Â
Character CardÂ
1. To make your character Frist introduce your gem.Â
2. Start a Base 5 in all your stats Power Agility, Luck, Defense, and Sanity. Then you have 10 points to spend and add to other catgories. You can subtract a point from the base 5 to give yourself another one.Â
(Example)Â
IceÂ
Power 12
Agility 5
Luck 1
Sanity 5
Defense  12
3. Try to survive the night I'll be controlling what goes on and using one of my favorite things, will be causing chaos and funny events.Â
4. Challanges, some times you will encounter a challange where you need a a certain level skill to pass. If you don't have a high enough score you will take a penalty and lose points to a skill, if any skill besides luck drops to zero you die!
(examples )
Ice encounters a Trap that shoots spikes at her (Defense 8+) She survives.Â
Ice encounters a pool that shows her memories of the day her sisters were shattered (Sanity 8+) Ice fails she takes -1 sanity damage.Â
The higher your luck the less likely challanges will come to you.
Explorers (8 spots open)Â
1. Rubellite
2. Allura
3. Green PearlÂ
4. Murchison Moissanite
5. Itzitl
6. ChysoberylÂ
7. Blue Zircon
8.
Gems need to find and escape, or survive 12 hours. 4 rounds= 1 hour. 1 round= 2 turns for each gem.Â
Turn econemyÂ
Gems move in order of agility, gems can explore a new room, use an item or ability, and attack or defend on their turn.
Exploring wheel  note gems get more spins the higher their luck
challange wheel note gems get more spins the higher their luck
Combat wheel  damage= wheel role +power/2
MAPÂ
Main room East, West, North (locked) South (locked) StairsÂ
East Hall: Straight ahead chamber room, west door.Â
West hall: Straight ahead room, east door.Â
Upstairs East, West, South door.Â