Board Thread:Roleplay/@comment-29839052-20160901065134

Plot
A group of Gems on an expedition had stumbled upon a cave full of corrupted Gems! There aren't normal corrupted Gen however. Instead of being big and intimidating, they're small, and rather vulnerable. Now, it's up to you to decide what to do with these Gems, should you shatter them, capture them, or keep them?

Rules
1: There isn't a limit to how many corrupted Gems there can be, but the spots will eventually be closed.

2: Take note that the corrupted Gems have survived in the cave together for a while now. They shouldn't be too hostile to each other.

3: Approved characters only. (What, you thought that you can get away with that on a roleplay hosted by a character mod?)

4: Keep the corrupted Gems to the ones with already existing corrupted forms (EX: Vermeil). Don't just create a form for your Gem just for this roleplay.

5: This won't be 100% enforced, but try to choose Gems that already don't know much about corrupted Gems. This would count as an AU towards all the user's fanons, so if an expedition Gem already knew one of the corrupted Gems in fanons, they wouldn't here.

6: The Expedition will be made up of Homeworld Gems.

7: No Godmodding. (Jeez, I can't believe I have to put this here...)

Corrupted Gems

 * Vermeil

Expedition Gems

 * Corindon Hyalin
 * Kaolin

Have fun! 