Board Thread:Roleplay/@comment-26268426-20170215192001

==Story==

You and many other gems have been invited to a dinner party at the mansion of someone known as Mr. Jacob Knight and when you get there you are lucky that you made it because a blizzard hit. It seems you can make a few friends, but you have one question. Why is it that people say it has eyes within the walls?

==Rules==

Aside from classic RP stuff, there are more rules.

1: You cannot Control the mansion directly without my permission. If you want to make something happen, just ask. However, I will not accept too many requests from one person.

2: You and the mansion cannot kill anyone. They can be poofed, but never Killed.

3: If you have a specific role, you should to abide by it. If you don’t its not fun.

4: Traps will be concealed and hidden, but I will give indicators of one like this:

'' is able to see a button. Something about it says it wants to be pushed.''

Also if a painting has something behind it, I can make indicators like this:

'' can notice that is different. The feeling of being watched returns.''

5: Characters are allowed to save other characters, but only if its logical to the situation.

6: Suspecting Rules: You cannot suspect anyone without a lead. Detectives cannot be suspected unless evidence is strong against them

7: Holding Items. Everyone has one item aside from their weapon, and the killer is after a specific holding item in which one person invited has. It is the diamond communicator. Holding Items are dropped upon being poofed and with an exception of the Killer, people can only pick up their own holding item. The Killer can pick up their holding item and the communicator but nobody else’s. Gems are not to be acted as holding items and weapons don’t count unless the holding item is a weapon that is not going to be used as a weapon. Here is a an example

Flynn has been poofed. He poofs dropping his gem and a golden watch. The Killer growls out of discontent and does not touch it.

==Roles==

Detective: At least one character from each player can fill this role. They are to find out who is doing this, and why. They can suspect who is and make the final suspicion.

Bounds: Detectives cannot suspect anyone without a lead. Also, you cannot just flat out suspect someone is the killer. The detectives are not to be suspected unless a lead is strong enough.

The Killer: I will use this, but again, do not call out who it is.

Bounds: Killer will not reveal itself flat out though can be suspected. Also, the Killer can suspect people, but also needs leads. Will hide amongst the innocent. The killer when being the killer will have a voice modulator, but when hiding will remove it.

The Innocent: Pretty much anyone who is not a detective, killer, or communicator is this. They are the ones that are in danger, but they are not who has what the killer wants. The innocent are allowed to suspect, but detectives make the final say. Innocent can find leads and clues, and can report it. They are allowed to use weapons when needed.

Bounds: Cannot make the final say.

The Communicator: I will actually allow one of you guys’s characters to be it. It is The one the killer is after, yet the Killer doesn’t know who it is. The role is similar to the innocent except the detectives are the only ones who can know who is the communicator. The communicator is not to be poofed.

Bounds: Same as Innocent but also can only tell detectives who it is

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Anyway, when applying you can say what character you want, if its going to be either a detective or an innocent, what their holding item is going to be if they are not the communicator. If multiple characters apply for communicator, then I will do raffle. Anyway, if there are any adjustments to the rules that you think would make it more fair please do so.  