Board Thread:Roleplay/@comment-26593284-20160320193329

=The Glossary= The glossary is a Government-issued handbook that all knights have access to. It can be easily accessed here, when needed.

Whenever the glossary recieves an update, a post will be made, so do not be afraid of losing progress. Everything, from enemy types to missions will be detailed carefully in the glossary, so you can go to it and check the basic summeries of what has happened while you are away. =Story= This Roleplay is set in an alternative universe, in which the rebellion never happened, and in which Earth and Homeworld are actually pretty close allies. However, another threat looms over the galaxy.

The Cult of the Damned.

This sect has existed for millennia, since the establishment of the Great Diamond Authority. The god that the cult so devotely worships is still quite unknown to those outside of the cult, but educated guesses lean towards a gem by the name of Strontium Titanate as their worshiped deity.

Their prophecy sits as the backbone of their secret society, detailing a gem (most likely their deity) with the power to absorb the powers of fallen gems. The more gems he absorbs, the stronger his powers get, until he reaches a certain number, which is still unknown. However, when he reaches said number, his powers become nearly godlike in nature, giving him infinite power over everything. Truly, this is a most unfortunate scenario.

Up until now, the cult was rather small and secretive, but lately, they have started acting disturbing, being involved in neumerous kidnappings and murders across the Empire. This is where you come into play. =Characters and Character Cards= You can control as many gems as you would want, but all of them must have some sort of involvement in the story. Don't create a gem and waste a valuable name just so it could sit there and look pretty. Prefferebly, your gem will have some sort of rank in the gem hierarchy, being a knight to the Great Diamond Authority, and sent on missions as time progresses. A standard Character Card (CC) should have:

 Gem: the gem's name

Weapon: the gem's weapon

Appearance: how the gem looks like Weapon: the gem's weapon

Abilities: whatever abilities the gem possesses (prefferebly no more than 3)

Rank: the gem's rank in the hierarchy

All others, such as gem position, gem shape, personality, etc, are optional. =Rules= Standard RP rules, you know the drill.

-No being OP

<p style="font-size:14px;line-height:22px;">-No autohitting

<p style="font-size:14px;line-height:22px;">-No powergaming

<p style="font-size:14px;line-height:22px;">-Please do not add to the glossary unless you are either Zenzizenzic or ScaryStuffAhoy

<p style="font-size:14px;line-height:22px;">-Please follow the plot, and don't go off creating your own. You may have a small sideplot, but please refrain from taking attention away from the main plot

<p style="font-size:14px;line-height:22px;">-No Diamond OCs, please. Ordinary gems only :3

<p style="font-size:14px;line-height:22px;margin-bottom:0px!important;">-Work hard. There is a bad ending if you fail, and no, neither I, nor Zenzi, are afraid to hand it out if needed. <ac_metadata title="Carpe Diem - Chapter 2"> </ac_metadata>