Board Thread:Roleplay/@comment-9434717-20160404223309

I have decided to combine a few RPG/JRPG games into this roleplay. Have fun, and feel free to join. I will control this RP, although do not always count on me being online. Also, prepare for a wall of text.

I will control: the antagonists, certain protagonists, and the NPCs.

Rules

 * Only 10 gems are available to join.


 * Please don't metagame, powergame, or be overpowered in general. Don't take over the RP without my permission, where I will give it on your wall.


 * If there is an argument between two players, please let me sort it out. If you are confused, feel free to ask me.


 * I choose whether an attack hits or not, how much damage it does, as well as other RP-related things. Please don't take control.

Battle Rules

 * A battle may be executed by any player in a marked area the party, as long as the majority of the users in your party agree. Some battles cannot be skipped whatsoever.


 * There can only be 4 gems of yours in a battle, and two gems of mine in the "good party". This does not apply to enemies, although they usually have less than 6 gems anyway.


 * Each gem has four moves, which you may choose(Pokémon). These can be their abilities, or certain attacks with their weapons. If it's an ability, it can be used any way you want. The weapon move must be that exact skill, however. For example, if it's a simple spear thrust, that move can only be used that way. There can be support abilities that don't damage the enemies, but it takes up a move slot and a turn to use.


 * Each gem has a level(LVL) and experience(EXP). Each gem starts at level one, and this can be increased by experience. Level 2 takes 5 experience to reach, and every time you level up, the amount of experience needed to level up is multiplied by 5. You can level up more than once every battle.
 * Example: BK is level five, and has 12 EXP. He slays an enemy Sphene, gaining 16 EXP. He is now level 6, and has 3 EXP.


 * Each gem has stats, which tie into your moves. These are:

Health/Hit Points(HP): How much damage a gem can sustain before poofing.

Attack(ATK): How much damage a gem does when it uses a move.

Defense(DEF): How much damage a gem takes from an attack.

Learning(LRN): How much EXP a gem gains per battle. Each point increases EXP earned by 2.

Support(SUP): The effect of a supportive move. Increases buff/healing by 1 for each point.

Speed(SPD): Determines which team attack first, and which gem attacks first. Increases ability to dodge.


 * Speed(SPD) Determines which team goes first. If the combined SPD of one team is greater than the other, that team goes first. The gems with the higher speed go first in a team.


 * You may dodge attacks, but be descriptive in your dodging. If your SPD level is too low, I will not allow the dodge. However, I will post the required SPD in the attack to dodge, so you can simply be hit by it if you want.


 * Selected items may be used in a battle, however some can only be used outside or inside a battle. Using an item wastes an attacking turn. however some items allow you to charge an extra-powerful attack and use it next turn. Items may be used on members of your party.


 * Stealth moves may be used. These will make you unable to be hit until you attack, but you cannot be healed by items by people in your party, or allow you to be affected by a support move. Some moves can only be used out of stealth.

Overworld Rules

 * Items may be bought at selected vendors. I decide the prices, and play the NPCs.


 * Some fights cannot be skipped, and the members of the party must engage.


 * There are multiple areas, inside multiple regions. Some regions and areas make differences to the battle. These are:

Hill: Defender takes 10% less damage from attacks.

Mountain: Defender takes 30% less damage from attacks.

Plateau: Attacker does 10% more damage

Swamp: Attacking Stealth moves do 20% more damage.

Desert: Psammokinetic moves do 20% more damage.

Plain/Steppe/Flat Terrain: No effect.

Water: Hydrokinetic moves do 20% more damage.

Volcano/Forest: Pyrokinetic moves do 20% more damage.

Glacier: Ice gems take 20% less damage.

OC Rules

 * A character card(below) or link to a page can be used, however a page link still must have four moves listed, and how much damage each does at base stats.


 * There are six types of roles:

Knight: Standard gem. No specialties or weaknesses. (Starts with 1 of each stat.)

Crusader: Dependent on defensive stats and abilities. (Starts with 1 defense, but 0 speed)

Thief: Dependent on speed and attack. Uses physical attacks. (Starts with 1 speed and 1 attack, but 0 defense and 0 support.)

Paladin: Support role. Depends on others, although can fend for itself. (Starts with 2 support, but 0 attack and 0 learning.

Mage: Uses magical attacks at range. (Starts with 2 attack, but 0 defense and 0 speed.)

Trainee: New to this whole "fighting" thing, but easily underestimated. (Starts with 1 defense and 1 speed, but 0 learning and 0 support.


 * CC:

Name:

Appearance/Picture:

Four Moves:

Role:

There are 10 slots for gem protagonists available. Even evil gems can help to gain riches and fame!


 * Open Slot
 * Open Slot
 * Open Slot
 * Open Slot
 * Open Slot
 * Open Slot
 * Open Slot
 * Open Slot
 * Open Slot
 * Open Slot

Current Parties: None. 