Board Thread:Roleplay/@comment-9434717-20160820144710/@comment-27304481-20160822223635

(I'll also have Zinnwaldite. (Don't ask why I'm using all support characters, I'll support if I want to support.))

Humour dynamic: They have effects on allies and enemies, but when applied to himself they simply power him to do an ability instead.

1: Lethe/Shade Walk. Applies a serum to an ally, increase focus and the skill stat. Wehn applied to himself, Drastically increases dodge as Zinnwaldite blends into shadow, increases by half for each turn it is on. 2 turn charge.

2: Cocytus/Armed Robbery. Applies a serum to an ally, raising the magic stat. When applied to himself, he scans the opponents for items, and deals a knife attack for light damage that increases chances the item will be dropped in battle. 1 turn charge.

3: Styx/Choker. Applies a serum to an ally, increasing health fairly while decreasing speed. When applied to himself, he chokes an opponent with a garrote cord, applying light damage over time as a status. 2 turn charge.

4: Phlegethon/Hit and Run. Applies a serum to an ally or enemy, applying a burn status effect and slight recoil on moves in exchange for increase skill, magic, power, and speed. When applied to himself, it fires three gun shots, each dealing light-medium damage to a target. 3 turn charge.

5: Acheron/Overkill. Applies a serum to an ally, healing them half the difference to full health and giving them one turn invincibility. When applied to himself, instead he rushes at an opponent for a combo. He comes close, mildly whipping them with the garrote cord on the way for light damage, then backfisting them with brass knuckles for medium damage, then turning their hand to stab them with the knife for heavy damage, then finishing them by firing two medium damage shots. If the opponent survives, then Zinn loses 10% of his harmony in shock. 5 turn charge.