Board Thread:Wiki Discussion/@comment-26268426-20180927170001

Alright everyone. This is not the actual RP, but it's what I needed to open so that way I can find a way to create this given everything we have right now.

First off, if you want to join the RP you need to say so here. When I open the RP, if you didn't apply here you're not going to be able to join. So follow what fat lemongrab says and "DO IT NOOOOOW!" got it? Good. Now let's get to what  have hammered out so far!

Part 1
Our characters are visiting a town in a remote location in the desert. However, on the outskirts of there exist abandoned buildings, right near an empty stone Dias. They find out from an old man near the Dias that the abandoned section wasn't always abandoned, but thievery pushed the residents inwards. The man also says that if you put something on the Dias and if you leave it there unsupervized, it vanishes mysteriously.

The group, being skeptical, decides to test this by using salt rocks from a mine nearby. Indeed, the old man is right. While one of them observes from a watchtower, two figures approach the dias, throw some advanced smoke bomb that makes everyone in the blast radius temporarily blind (Except the throwers) and then once the smoke and sight clear, the salt rocks are missing, and this time a black bomb has been left behind.

The group goes into town to find more information, but they realize that recently the Sultan's castle has been raided by the thieves. There's a problem. The guards are instructed to not let anyone in the castle. And before anyone says it, killing them is '''NOT a good idea. '''So the group needs a way to sneak past the guards. Once that is done, the group talks to the Sultan, who obviously looks like he's been robbed, only laments losing one thing, and that is his 'prized lamp' that is apparently irreplacable. The sultan also remarks that his viser has been taken. He gives us the gem in his crown to trade for something useful to uncovering the lair of the thieves.

Also once our group exits, the guards will agree to let us into the palace whenever we need.

Part 2
Once the group enters the lair of the thieves, they find that the elites of the thieves are having prisoners place lamps onto the raised hand of a statue of a sphynx. As for why, that's how you awaken a genie. But why not do it themselves? Let's just say if you put the wrong lamp on the statue's hand, you and the lamp will be destroyed. Annihallated. Erased from existence. The group sees a prisoner place the wrong lamp, and what happens to him.

However, at after this the group is found and sent to the prison where the Viser is, and he says that the thieves are trying to release a genie and use it for their selfish wishes, and they need to free the Viser in order for the group to find the Genie's lamp.

After freeing the Viser and sending the rich thief captain literally on a run for his money, the group and the viser find the right lamp, only to be caught by the thief leader and her goons. She instructs the viser to put the lamp on the statue, but he intentionally puts on the wrong one to allow our group time to escape...and end up failing miserably. After being forced to put the correct lamp, we go into part 3

Part 3
At this point the genie is active and introduces himself in a very narcissistic way. The leader is about to make her wish, but the strong elite pushes her aside and steals her wish. The strong elite grabs the lamp and wishes for the ability to smash anything he touches. YOU IDIOT! This breaks the lamp and frees the genie, giving him absolute freedom to escape. And guess what? The group should probably do so too, because THE FREAKING UNDERGROUND LAIR IS ABOUT TO COLLAPSE!

Once escaping, the group talks to the dias man and he says that the town has genie fever and the merchants are trying to fraudulently sell people things that will help find the genie. When you go to the castle, the Sultan talks about this as if it was all his fault for some unknown reason, and he says that he's going into town, but don't poke around, but we are going to disobey him. Once the sultan leaves his spot, a secret switch is revealed, connected to a hidden door leading to an area of the castle that has been untouched.

One room is locked, one room is unlocked, and only one of the spires is open. In the unlocked room, we find the thief leader holding a piece of paper, mourning over something, but she says "If you know what's good for you, stay out of this!" but it's not a threat, it's a warning for something out of her control. She then somehow vanishes, dropping the paper.

What happens next is that we find out how we can blow the genie's cover when he hides. He soon gets annoyed by this, and hides somewhere none of us can reach.

I won't say any more because I don't want to spoil anything really good.

Where I need help
Obviously I will have to make some altercations in the plot to fit everyone's characters. I need to know what needs to be adjusted too. 