Board Thread:Roleplay/@comment-9434717-20161027230102

(Okay, okay, I'll stop making random video game genres into roleplays after this...)

This will basically be the so-called "Campaign Mode" of a Real Time Strategy game. (Well, it's not really real time...)

Basically, each gem will start with a few of a random unit, a "hero" unit, and a home base.

At the start of each battle, I will list your units and home base. You can control the units and what the home base produces.

I will also list primary and secondary objectives as well as other players you may be allied with.

You may only move your units a certain distance, I cannot set a limit for this, but I will monitor it.

I will control the "A.I." as well as some other players.

Each "hero" unit will represent a certain OC that said player uses. They have increased damage, health, and 2 special abilities. If they die, they will respawn back at home base after 5 posts have passed.

You may only use one OC for this roleplay, and we will start at 4 players, but I will accept players until we get 10.

However, we will not use a "resources" system in this game, only time it takes to produce units.

General RP rules as usual, if your hero's 2 abilities(which you can choose) are too powerful, I may choose other ways to tone them down.

All you have to do to join is put in italics "Real Time Roleplay​" in your introduction post, to prove you have read through everything. 