User blog:Deyvan Salez/Gem Quest Revival info dump

Welcome to my INFO DUMP

Player start with 5 points to invest in to the stats

THE ACTUAL STATS:
STR:The average damage you deal. DEF:Subtract this by the STR of someone that's attacking you, and it'll be the damage taken   HP:Automatically 100. How much damage you take. Every point invested in to HP will add 10   HND:Add this to STR if you're using a weapon. Then it will be the damage. STMN:Automaticallly 100. Basically mana. Investing a point in to this will add 10(edited)    SKL:Add this to STR if you're using a skill   EG:After a battle, this determines how much experience you get   '''Stat max is 10, until 2 stats are max. Then stat max is 20 until 2 stats get new max. And so on and so on. EG max is 15, and will always be 15'''=== STAT PERKS. YOU CAN ONLY CHOOSE TWO OF THESE === CRIT:Must invest 10 points in to this. Allows critical hits(1/3 chance) which is STR times 2. STR must be 30

POW:Must invest 10 points in to this. Allows for damage taken to be halfed(1/3 chance). DEF must be 30.

CRFT:Must invest 5 points in to this. Allows for the crafting of items. HND must be 20.

ENCH:Must invest 5 points into this. Allows for enchanting of weapons and skills. SKL must be 20

DOG:Must invest 10 points in to this. Allows dodging (1/5 chance). DEF must be 30, and you cannot have the POW perk

HOW TO DO DAMAGE THINGS
Let x be STR

Let y be DEF

Let f be HND

Let z be SKL

Basic damage: y-x=The damage given/taken-HP With HND: y-(x+f)=The damage given/taken-HP  Same goes for SKL

Story time
You and a couple of other gems were recently born, and now you have to escape the abandoned Kindergarten. That's pretty much it.

more soon