User blog comment:Orange Diamond/How to be Evil in a Roleplay/@comment-27304481-20160308221517

Wouldn't it also be effective to attempt to avoid loose ends? A frequent villain mistake is forgetting some form of evidence or communication that becomes highly incriminating.

Also, isn't beginning with anonymity also a key element, as it allows further elements of betrayal, and repeatable attacks without recognition.

Oh, sorry I'm just rattling things off, but isn't effective development also proper? Not keeping things spontaneous, having an appropriate reasoning and background that internally justifies their actions?

Not to mention association with other villains is more ideal with short term goals, as betrayal is a common issue with such amoral characters?

Sorry, you probably didn't want a giant comment. Good list!